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Linux version has some kind of problem with text sampling.

WARNING: _update_root_rect: Font oversampling does not work in 'Viewport' stretch mode, only '2D'.
   At: scene/main/scene_tree.cpp:1236.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
WARNING: _update_root_rect: Font oversampling does not work in 'Viewport' stretch mode, only '2D'.
   At: scene/main/scene_tree.cpp:1236.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
ERROR: get_as_text: Condition "!f" is true. Returned: String()
   At: core/bind/core_bind.cpp:2077.
ERROR: call: Error parsing JSON at line 0:    At: modules/gdscript/gdscript_functions.cpp:1268.
Violación de segmento (`core' generado)
(+1)

Thank you for posting that, it'll be really useful. I'll be sure to take a look at both Mac and Linux versions of the game since apparently the ports have issues.

The horror in this is very subtle. I felt constantly on edge. the voice acting is good. The jumpscares are on point. The story is incredible. When i come to mexico i would love to see the mansion. 

I don't know, it was a long time I didn't play something like this. I guess I'm kinda used to this kind of horror, because I felt rather relaxed, although my hands were shaking at each vision, so I still had fun!

Agree I put some relaxing moments on purpose to allow the player to think calmly about the puzzles. My goal here was to make it scary but I also wanted that anyone who plays can finish the game and see the story and feel good because they figured out the small little puzzles. Thanks for playing! I'm really happy when I get to make people shaky :P 

linux version dosen''t work the start dialouge says"null" (if you don't know the answer please just dont reply its annoying)

Show post...

great creepy ...me gustaaaaaaaaaaaaaaa

Thanks for playing. I hope tou enjoyed it and I hope I got you scared!

(+1)

Nice job on this game. I enjoyed it and I dig the style. Thanks for the fun!

(+1)

Hey man! Thanks for playing my game! I like your mask haha very consistent with your channel, I'm glad you enjoyed Llorona man! :) 

(+1)

This is great!

Thanks for playing, I see you got inspired by la llorona as well. I'll be sure to play your game! 

(+1)

Im back again to play another amazing game you made! Please continue making more! Im rooting for you! 

(+1)

Just watched your video man. Thanks for your support I really enjoy your videos! I'm going to share it if you don't mind :D 

(+1)

Amazing game dev :D i hope you enjoy my gameplay 

Hey man! Thanks for playing my game, I'm glad it scared you :D 

(+1)

Thank you :)

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