This is a Game I made in a week just to practice the use of Shaders in Godot. There's no points,  it's just a simple experiment. The lava shader is the important part here and what took me a few days to get the hang on. I wanted to create a very bubbly lava using only shaders and after watching a few tutorials by Gonkee on youtube I managed to do so.
Once I did that, I quickly created a little Platformer to test the results. One thing lead to another and suddenly I was experimenting with an endless runner game. However while most endless runners spawn small obstacles for the player to avoid, I decided to spawn maps, theres 4 types of maps in this little experiment.
I think this opens more posibilities, since you can easily make 10 or 20, even 50 different varieties of maps and spawn one at a time randomly making the game always feel unique while having control over what you want the player to experience.  
 
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Gonkee's shader: https://github.com/Gonkee/Gonkees-Shaders/blob/master/lava.shader
 My modified version:  https://github.com/KortexNinja/Bubbly-Lava-shader

Have a Merry Dev :)

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorZombieByte
GenrePlatformer
TagsEndless, Godot, infinite-runner, Procedural Generation, Runner, Shaders
Average sessionA few seconds

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Run Ninja for windows .zip 35 MB

Comments

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Cool idea! I like the lava shader!

Thanks man! Feel free to use it! :)