Run Ninja
This is a Game I made in a week just to practice the use of Shaders in Godot. There's no points, it's just a simple experiment. The lava shader is the important part here and what took me a few days to get the hang on. I wanted to create a very bubbly lava using only shaders and after watching a few tutorials by Gonkee on youtube I managed to do so.
Once I did that, I quickly created a little Platformer to test the results. One thing lead to another and suddenly I was experimenting with an endless runner game. However while most endless runners spawn small obstacles for the player to avoid, I decided to spawn maps, theres 4 types of maps in this little experiment.
I think this opens more posibilities, since you can easily make 10 or 20, even 50 different varieties of maps and spawn one at a time randomly making the game always feel unique while having control over what you want the player to experience.
#################################################
#################################################
#################################################
Gonkee's shader: https://github.com/Gonkee/Gonkees-Shaders/blob/master/lava.shader
My modified version: https://github.com/KortexNinja/Bubbly-Lava-shader
Have a Merry Dev :)
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | ZombieByte |
Genre | Platformer |
Tags | Endless, Godot, infinite-runner, Procedural Generation, Runner, Shaders |
Average session | A few seconds |
Download
Click download now to get access to the following files:
Comments
Log in with itch.io to leave a comment.
Cool idea! I like the lava shader!
Thanks man! Feel free to use it! :)